My name is Carlos. I am a Junior Developer based in Ciudad Juárez, México, and I build things that actually work.
Strong foundation in Python — from backend systems with Django to custom libraries and database design. I write software that prioritizes UX and well-documented code, not excuses.
I also make games. Psychological horror, space math, optimization tools. Comfortable from high-level architecture down to the low-level control that makes you feel what the machine is doing.
"The things you own end up owning you." Don't let tech debt own you.
You don't ship untested code. The first rule. The only rule that matters when production is on fire.
You don't ship untested code. Second rule. Yes, same rule. We don't repeat ourselves — except for this.
If something breaks in production, write the postmortem. No exceptions. No silent fixes.
The user remembers the failure much longer than you do.
One problem at a time. Context switching is the enemy of flow state. Guard it like soap.
The code has to work. "I'll refactor later" is a lie developers tell themselves. Ship it right.
A text-based psychological horror adventure set in the Tower of Dreams. Four chapters. Intricate puzzles. Anxiety management systems. Crucial decisions with real consequences. Build the rules — then watch them break.
↗Fictitious parking system simulating hourly usage tracking and billing calculations with fixed pricing logic. Structured. Clean.
↗Educational math game for kids (grades 1–6). Space theme. Adjustable difficulty, interactive gameplay, animations.
↗Interactive app to calculate optimal dimensions of a Norman window maximizing area under a perimeter constraint. Calculus meets clean interface.
↗GUI exercises in Python using the native Tkinter library. Desktop app development, event-driven architecture.
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